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Old Sep 16, 2007, 05:57 PM // 17:57   #161
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Diversion works well on one target, for one spell, until it recharges. Having 4-5 Wizards using 2 different spells that cause Blind means you can't remove the blind problem. Now, RC can work well, but again, there are 4-5 Wizards, each with 2 methods of Blind, one of which has a VERY fast recharge. They also use Enervating Charge to cause weakness, and the Necros, when around love to use Virulence. RC can easily deal with any of those conditions, and even all of those conditions, but only on one person, ever 2 seconds. And a hero will just as likely remove Blind from a Monk as it will an Assassin.

I finally beat the dungeon with hero/hench. I tried 5 different methods, and all failed until my last trip. I am a R/Mo by the way, so Blind is definitely a problem for me. And using a Longbow does not prevent Blind from reaching you for several reasons. Shock makes the Wizards run into melee range of casters - don't think they will ONLY use it on a melee class. This places them in range to use Blinding Surge on anyone. If one caster is blinded by Wizard number 1, Wizard number 2 will look for a different target. Eruption has AoE, so unless you manage to stay far enough away from ALL team members, it will hit you.

When I finally beat it, I used a smite build, and took 4 Monks. Talhkora and Ogden set for Smite, Lina and Mhenlo for heal/protect. I took Zhed for a Warder and Sandstormer, and I myself went as Smiter. Last 2 hench I took were Cynn and Eve. Boss fight wiped my team several times (9 I think it was) and I used 2 of the 3 Powerstones I had taken. I beat it though, and since I don't need/want any of the unique items available there, won't be returning. For those curious, here is the build I took:

[skill]Banish[/skill][skill]Bane Signet[/skill][skill]Signet of Judgment[/skill][skill]Light of Deldrimor[/skill][skill]Ebon Battle Standard of Wisdom[/skill][skill]Pain Inverter[/skill][skill]Rebirth[/skill][skill]Serpent's Quickness[/skill]
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Old Sep 16, 2007, 07:04 PM // 19:04   #162
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*remembers another skill that might be pretty effective down there*

[skill]Xinrae's Weapon[/skill]

Pretty sure getting hit by 1 B-Surge and 1 Eruption in 16 seconds will work.
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Old Sep 16, 2007, 08:13 PM // 20:13   #163
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i see there wasnt much mention of smite in this thread. i went as a smiter and cut these areas with ease, first time through, and i thought to myself, gotta farm here (h/h). anyhow smite rules these places. yea, olias was standing around picking his nose a bit, but it wasnt a prob. hex removal....not a 1 they died too fast
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Old Sep 16, 2007, 10:28 PM // 22:28   #164
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Sight Beyond Sight might help. The constant blind sucks especially if u finish a dungeon and the reward sucks.
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Old Sep 16, 2007, 11:06 PM // 23:06   #165
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ok lets try to stay on topic.
1. sight beyond sight is out bc its a self cast in spawing power
2. it cant be an elite bc he needs it for his attack chain
3. it shouldnt be something that is too energy un-efficient, OR something that will cause him to spam the whole time (plague touch)

i can sympathize with u too. my assasin was my first one to go thru eotn. i ran a standard moebius death blossom +crit agility crit defences and mystic regen. originally, i was having problems with the blind too, but i didnt change my build. the first thing i did was make sure my monks had dismiss condition. set up odgen and dunk with it. then, i made sure to have at least one warrior hench/hero with me. then whenever i encountered a group, id do shift-space so the warriors ran in and took aggro. give them a couple seconds, and the ai will focus on them, letting you run in and kill em all. thats what i did, and it worked so far for me. neways, gl with the dungeons

Last edited by Peter Panic; Sep 16, 2007 at 11:13 PM // 23:13..
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Old Sep 17, 2007, 02:39 AM // 02:39   #166
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i just went to the end with another friend of mine, Sight Beyond Sight worked wonders and my friend has splinter so i just took aggro and everything died in like 5 seconds, BUT when we got to the BOSS he pretty much raped us all, and we all got 60dp and had to resign after 2 hours of play we had to resign, so imo don't even bother with this dungeon it is a waste of time.
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Old Sep 17, 2007, 03:40 AM // 03:40   #167
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to the OP...

I have done every dungeon with heros and henchies. I myself am a paragon wit hdefensive shit and I had Lina and Mhenlo monking.

Maybe you should rethink everything youve done in guild wars because it isnt at all hard. Use casters.
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Old Sep 17, 2007, 06:36 AM // 06:36   #168
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Quote:
Originally Posted by Peter Panic
1. sight beyond sight is out bc its a self cast in spawing power
[skill]Sight beyond sight[/skill] lasts 8 seconds at 0 spec, and recharges in 15 seconds. It's really nice to have complete immunity to blind over 50% of the time. As for self cast, I see no reason why he couldn't go A/rt.
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Old Sep 17, 2007, 08:03 AM // 08:03   #169
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Quote:
Originally Posted by MMSDome
Use casters.
Your missing the point. The player himself is a melee char. Is a warrior gona start nuking..? I had the exact same problem. Great i cruised through Shards of Orr and my heroes / hench had a lovely day out.. doesn't mean i did.
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Old Sep 17, 2007, 08:11 AM // 08:11   #170
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Quote:
Originally Posted by Dr Strangelove
[skill]Sight beyond sight[/skill] lasts 8 seconds at 0 spec, and recharges in 15 seconds. It's really nice to have complete immunity to blind over 50% of the time. As for self cast, I see no reason why he couldn't go A/rt.
and with a simple weapon swap to a 20/20 20%enchanting staff before casting it goes up to 75% coverage.
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Old Sep 17, 2007, 08:31 AM // 08:31   #171
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Anet, fix another thing please!!!!!!!!!!!!!!!!!
I have a very high damage Elementalist build and i dont want to change it.
But if i came to the secont circle of casting i get energy problems and i have no self heal at all.
ANET CHANGE THIS coz i dont want to change my build.



«Plague Touch»
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Old Sep 17, 2007, 08:37 AM // 08:37   #172
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FIRSTLY.... I'd like to note that I DID get through Shards of Orr yesterday...
... with a PuG team (a largely competant one in fact)..... and I personally finished off Soul of Fendi Nin myself.

That said.... time to deal with the all and sundry...



Quote:
Originally Posted by Simath
You...are in denial. Your posts are utter crap. Have you ever considered why people troll them and flame them? The answer is because you make yourself such an irresistible target.

Hint 1: Find a belt to tie around your neck.
Hint 2: Use scissors on your wrist.
Lawlz no.
You are about as threatening as a one-legged duckling.


Quote:
Then get better at killing things.
If it doesn't have a body, being better at killing things won't make a shred of difference, moron. Learn the game.


Quote:
A good offense is a good defense.
While sometimes the former will proxy for the latter, the two are not synonymous.


Quote:
Paragons are physicals and blind effects physicals. GG. 99% failure? I don't think so. What is it you like to say? Fail @ Conclusion
And 78% of statistics are made up on the spot. It is still a vast majority... based on the original herohench model. That is why I chose to do away with it.


Quote:
People did try to help but you were to stubborn. So it is your fault you don't get help. Try to think of that next time you decide to make a new thread.
You'd like to think that, but mayhaps you have a much looser definition of "help" than I do.



Quote:
Originally Posted by MagmaRed
When I finally beat it, I used a smite build, and took 4 Monks. Talhkora and Ogden set for Smite, Lina and Mhenlo for heal/protect. I took Zhed for a Warder and Sandstormer, and I myself went as Smiter. Last 2 hench I took were Cynn and Eve. Boss fight wiped my team several times (9 I think it was) and I used 2 of the 3 Powerstones I had taken. I beat it though, and since I don't need/want any of the unique items available there, won't be returning. For those curious, here is the build I took:...
And when I did it, I took the same Blood Magic build I mentioned earlier.... and a load of PuGs.... some of which had consumables.... and used them when we entered the boss fight.
Fendi Nim got raped and I finished with 10% morale boost.... and only suffered one death throughout the entirety of the dungeon.... to lure a group of enemies away to allow the monks to res others who died in a more awkward place.

While I appreciate your build suggestions.... I did pretty much find that what was causing me the greatest issue was herohench positioning more than build.... and that it is difficult to get them to stay where I want them, even with flags.
I also learnt the value of a single tank and a meteor shower repeater... but I'm not sure that can even be done with herohench...



Quote:
Originally Posted by Kos Luftar
i just went to the end with another friend of mine, Sight Beyond Sight worked wonders and my friend has splinter so i just took aggro and everything died in like 5 seconds, BUT when we got to the BOSS he pretty much raped us all, and we all got 60dp and had to resign after 2 hours of play we had to resign, so imo don't even bother with this dungeon it is a waste of time.
Fendi Nin WAS rather nasty.... but I found that you can lure him out past the fire-traps, onto the bridge and even as far as the poison-jets in the corridor.... and quite often he will leave his little spirity / archer friends behind.
Plus of course I learned a valuable lesson: When the rest of the party is getting raped.... run like the clappers and then come back when the enemy has moved away to res the nearest Rebirth monk.
Oh... and the other lesson: Some PuGs bring consumables.... even if I don't.
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Old Sep 17, 2007, 09:04 AM // 09:04   #173
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Quote:
Originally Posted by SotiCoto
Oh... don't you?
Use consumables before you get there or something?

The very notion that we should have to use consumables is abhorrant.... A complete travesty.


In any case, I'm sure it wouldn't be an issue if I were playing a spellcaster.... but I'm not. I'm a melee character, and for the record the AI is thick as sh!t.
I thought it was the whole idea. Another gold sink.
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Old Sep 17, 2007, 09:09 AM // 09:09   #174
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Quote:
Originally Posted by kmburton
I thought it was the whole idea. Another gold sink.
Pretty poor idea for a gold sink.

I mean.... lets put it this way:
Who has the gold to dish out on a regular basis to buy those things? ... The rich.
Who has lots of cash? ... The folk who can farm the elite areas.
Who can farm the elite areas? ... The same folk who don't need the consumables in the first place.


Those who DO need them don't have the resources to spare on them.
All in all, it is just another twisted ploy by A-Net to make the rich richer and the poor poorer....


A gold-sink shouldn't be something that actually makes the difference between winning and losing in a dungeon.
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Old Sep 17, 2007, 09:29 AM // 09:29   #175
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My typical solution was three CUSTOM Searing Flame Elementalists. Three Meteor Showers and then massive fire and burning damage really not let them do much anything. Ward Against Melee to keep save from melee opponents (nearly entire main storyline cleared without taking tanks to party, melee is against destroyers only). I rely to spell casters.

Last edited by Clord; Sep 17, 2007 at 09:32 AM // 09:32..
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Old Sep 17, 2007, 09:32 AM // 09:32   #176
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I just put Draw Conditions on my Necro or Ele, problem solved.

Anyone else feel that the premise of this thread is reducible to 'OMG THESE MONSTERS BLIND ME ANET U SUCK'?
Well, I'm sorry, but Anet didn't want to give you an easy time everywhere.
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Old Sep 17, 2007, 09:43 AM // 09:43   #177
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Did it again yesterday but Fendi Nin was a pain, did anet buff him he or something? His ranger gang wasn't so bad, it when he turn into his second form and his Rt spike sidekicks turn up, hilarity ensure. Anyway we did beat him and his green is utterly rubbish btw.
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Old Sep 17, 2007, 09:54 AM // 09:54   #178
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Quote:
Originally Posted by Etta
Did it again yesterday but Fendi Nin was a pain, did anet buff him he or something? His ranger gang wasn't so bad, it when he turn into his second form and his Rt spike sidekicks turn up, hilarity ensure. Anyway we did beat him and his green is utterly rubbish btw.
I got a Diamond from his chest while everyone else in my PuG got golds. Total waste since I have no intention of getting any Destroyer Weapons...

And yes.... A-Net fixed a bug where Fendi Nin and his helpies would spawn without weapons. They now have their weapons fully intact.
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Old Sep 17, 2007, 11:29 AM // 11:29   #179
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Quote:
Originally Posted by Evilsod
Theres a *slight* flaw in your plan... how exactly does your Paragon gain adrenaline if he's blinded

.
There is a signet of aggression. A para does not need to hit anything to gain adrn. You can also use it on a warrior with "for great justice". I love it on a backbreaker, and you can use also earthshaker. Just churge your adrn when you're blind then blast out when the blind is removed.
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Old Sep 17, 2007, 11:35 AM // 11:35   #180
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This is not a smart thread.
100 people telling this guy that he should improve and he complain that the game is too hard. lol.
I remember one of the last missions in factions when I run my warrior and he was useless. It was the dragon killing with the eges, i dont remeber the name of the mission. I ended up using henches and heros with my warriror with a bow serving as interrupter, dealing no damage what so ever, cause I could not reach the bastard.
So use your sin as support character and let the other party member do the killing.
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